I like Ghosts'n Goblins. You probably don't. That's okay. I grew up with it.

Way back when, in the days before video game magazines existed and dinosaurs lived in peace with us simple cavemen, everything you knew about a game came from the back of its box. Ghosts'n Goblins sold itself to six-year-old me pretty easily. "Seven levels!" it said. Zombies! Dragons! Giants! Endorsed by Captain Commando himself, whoever that is! And look at that awesome screenshot (from the graphically superior arcade version, but whatever)!

When I got home and played Ghosts'n Goblins for the first time, I was humbled.

This was a far cry from the games I was used to playing. Super Mario Bros. at least had the courtesy to start off easy and then gradually ramp up the difficulty, but Ghosts'n Goblins was different. In Ghosts'n Goblins, zombies swarm you. Birds fly at your head, hungry for tasty head-meat. Man-eating plants spit poison at you, and then there's that damned red devil, who seems to dodge everything you throw at him and takes a million hits to kill. And on the off chance that you do kill him, you're rewarded with a series of precision jumps over instant-kill bottomless pits.

This is just the first half of the first level.

Gamers weaned on stuff like Super Mario Galaxy today will probably find Ghosts'n Goblins to be even more difficult than I did at first, and will likely give up after their first few attempts. When your game library has less than ten games in it, though, you tend to play everything you have as much as possible. Such was the case with me and Ghosts'n Goblins. The game beat me down, sparked endless frustration, and probably caused many of the mysterious bite marks on my original NES controllers.

In the end, though, I learned to appreciate its difficulty. I learned skills in Ghosts'n Goblins that made me a better player in other games. It helped me in recognizing enemy patterns, and my reaction speed in general improved by a huge amount.

Nowadays, after playing Ghosts'n Goblins off and on for almost 20 years, I'm finally able to get to level 3 without using a continue.

Sometimes.

All considered, though, Ghouls'n Ghosts on the Genesis makes for a much better introduction to the GnG series than either its prequel or its sequel (Super Ghouls'n Ghosts, for the SNES), since its difficulty level is much more considerate to new players. You should try that one out first, if you've never touched a GnG game before. I'd also recommend Super Ghouls'n Ghosts over the original Ghosts'n Goblins for the same reason, even though it's actually a much harder game overall.

The fact that Nintendo chose to release Ghosts'n Goblins only after both of its successors hit the Virtual Console is telling. Ghosts'n Goblins is a rough game, and you should only invest your five dollars if you're prepared to train to be a better gamer.

As can be expected, YouTube is happy to embarrass us all by providing a video of someone completely destroying Ghosts'n Goblins in one life. It also hosts a related video of some braying jackass with a speech impediment ripping off the Angry Nintendo Nerd, but such is life.

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specific_chris

This game was and always will be too hard for me, but I understand what you're saying about owning very few games and subsequently being good at games you'd normally not even invest an hour in... for me, it was Dragon's Lair on the NES. The game was invented by the ghost of Hitler and is made of car accidents. I will never live down the fact that I could consistently get to level 6, sometimes without dying!

Anyways, I own both Ghosts N' Goblins and Super Ghouls N' Ghosts, and have found the latter to be much more forgiving, to the point of actually being much more fun! I wouldn't listen to my own opinions though, I mean, I could get to level 6 on Dragon's Lair on the NES :(

Sardius

Super Ghouls'n Ghosts is more fun for the most part, but by the time you get to the last level on the second loop, it just gets stupidly hard. It actually took me less time to beat the arcade Ghosts'n Goblins than Super Ghouls'n Ghosts.

This is why Ghouls'n Ghosts is still the best in the series!

LordBBH

I actually had to play arcade Ghosts 'n Goblins for a recent online tournament. It caused me much pain.

My experience with the NES version is limited but someone told me the NES version is harder than the arcade... if so, then OUCH. All I remember about the NES version is the seemingly long load times!

ArnoldRimmer83

You have infamous developer Micronix to blame for those long load times. Considering how frequent death occured in Ghosts N Goblins, the long load times basically rendered the nes version unplayable.

I hated this game for several years, though admittedly not quite as much anymore. I actually do play it on and off on the Capcom Classics Collection and I did feel pretty good making it all the way to stage 5. Unfortunately that's the point where the game really starts to go mental. Ghouls n Ghosts and Super Ghouls n Ghosts are generally a lot better overall.

So Sardius as a big fan of this series, what is your thoughts on Ultimate Ghosts N Goblins? I admit I was fairly interested in it when it was first announced, but then I heard it was somehow more annoying than the original so yeah. Interest went down quite a bit after that.

ahamster

Kids these days are spoiled with their unlimited continues and save points. If you can beat this game, then you're a player of great strongth and certainly deserve your congraturation.

Sardius

I played Ultimate for like five minutes and was just instantly turned off of it for some reason. I can't remember what it was, exactly. Something about the combination of the weird controls, the ugly graphics, the abundance of items and the overanimation just made me really uninterested. I keep meaning to go back to it for another shot, but I can never find a reason to.

I hear they rereleased it in Japan as Goku Makaimura Kai and changed the gameplay a lot to make it more arcadey, though, so maybe I should track that down sometime.

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