[Gamasutra]: But is this an idea you've had kicking around in sort of a vague way?
DL: I wanted to make martial arts games for a long time. Growing up, I had things like nunchucks and shuriken that my friends and I would play around with. Up until this point, the ability to translate those things into gameplay has been very constricted, just by pressing buttons and a d-pad.
This lets you bring that into the realm where you're actually swinging a nunchuck with the Wii remote, and blocking and slicing with a katana, and throwing with the shuriken. To me, that was something that A) hadn't been done, and B) I know I want people to experience, because nowadays, you can't get shuriken. You can't get nunchucks.
[Gamasutra]: The way you could in the past.
DL: Period. They're banned! They're outlawed. It's state law. You cannot buy them.
Ninja Reflex seems like an interesting attempt to create a title that brings peace between hardcore and casual gamers. This Gamasutra interview with Nunchuk founder David Luntz reveals a few more interesting things about it, ranging from gameplay to its unusual development process.
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- Jan 07 2008 at 07:15:59:PM PST
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I love reading about things that I've transcribed. It's like, "This sounds familiar. Hey wait a minute...!"
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