It's always interesting to see what game creators think of what their peers in the industry are making, and what they're choosing to play in their "downtime". God of War core creator Cory Barlog ran down a list of what he was playing and how he felt about it recently on his blog, including a couple of very interesting paragraphs about Super Mario Galaxy.

Great levels, some of the best art on the Wii, and pretty awesome sound and music...but it just never really got me totally hooked. I think it is because I just don't care about the why. I mean, the freaking princess is abducted...again. I have to go after her captor, Bowser, again. You think with a franchise this big they would at least put a little effort in the why. I mean, think of how much it would pay off right?

Oh wait...the game sells millions even with the vapid story. As it has been pointed out to me every time I say it, the game is not about the story. It is about the platforming and crazy new mechanics and worlds. But c'mon, at least give me a compelling reason to care about pushing on through the adventure.

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KouAidou

Puh-leeze. If Mario ever changed its story, it would be met by a million reviewers and fans screaming about how Mario should stay true to its roots and THEY JUST WANT MARIO RESCUING THE PRINCESS, DAMMIT. Even if it was a good game, people would say it was a good game that just didn't "feel" like a Mario game.

I don't find Galaxy addictive but it's got nothing to do with the Princess storyline at the heart of it. If the story's too anything I think it really is too complicated; what with the Toad Brigade and the space princess and the Lunas and all those weird threads trying to provide logical framing for the adventure.

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