StarTropics is great, especially if you don't have to pay for it. When I was a kid, I borrowed StarTropics from a friend, who then moved away before I could return it. I guess most kids would've been sad by this, but man, you didn't know how hard it was to come by new games back then. Considering my parents only bought me two or three NES cartridges a year at most, it was easy to move past my grief and reframe my friend's move as "All right, free StarTropics!"

Fifteen years or so later, I found out that paying five dollars for StarTropics isn't nearly as thrilling as getting it for free. The game itself isn't as great as I remember, either, though fans of Nintendo's early first-party games and The Legend of Zelda in particular will still want to take a look.

Created by a U.S.-based "away team" of Japanese developers at Nintendo, StarTropics nevertheless feels very much like a first-party Nintendo game, despite never being released in Japan. It shares many elements with Nintendo's early NES titles, and everything from the game's font to its music and graphical style should seem immediately familiar. Even the gameplay is fairly Nintendoey for the most part. Gameplay progresses much as it does in The Legend of Zelda -- complete with room-based dungeons, bosses, and heart containers -- and some enemy designs are directly cribbed from Zelda as well.

Whereas Zelda is more about exploration and puzzle-solving, though, StarTropics is fairly straightforward. Often, dungeons play out in a straight line from start to finish, and most puzzles begin and end in the same room. It's also a lot more challenging than any Zelda, and combat requires greater skill and faster reflexes, since enemies are tough and deal a lot of damage.

StarTropics' stodgy controls also contribute to the difficulty. There's a brief pause between pressing a direction on the D-pad and your character responding, which grants the benefit of being able to turn without moving, but it also hampers your ability to react quickly when monsters swarm you. You'll die many deaths simply because you couldn't escape fast enough from an enemy who stood on top of you until your life drained away.

Other deaths can be cheap and downright mean. Take the first dungeon, for example. At one point, you find a path to a hidden room with health inside. In this room, you find a switch that leads to a second room with more health. In this room, you find a hidden path that leads to INSTANT DEATH. Afterward, all the hidden items you've collected are gone, and you're taken back to the last checkpoint. The instant death gag happens several times more throughout the game, and it never becomes less frustrating.

It's a shame that the frustration sets in so often, because StarTropics features a few genuinely interesting puzzles that play on things that are rarely exploited in games. You might have to watch enemy movement patterns to find a safe path through a dark room, for example. The storyline is also very silly and lighthearted, and all the dumb jokes and bizarre non-sequiturs will make you want to keep playing through to the end.

When it's not killing you without warning, StarTropics is a fun, charming little game that pushes all the same pleasure buttons in your brain that Zelda does. It's worth five bucks, but be prepared to suffer between the good parts. Here's a video of the first chapter, which gives a decent overview of both the town segments and the dungeons.

And if you hate yourself, here's a fan-made music video. I'm so glad that someone finally decided to capitalize on the natural connection between StarTropics and Disturbed.

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specific_chris

Ok, so I have a STORY about Star Tropics, and where better to tell it?

When Star Tropics was fairly new, I had the pleasure of playing a lot of it on a vacation with my out-of-state cousin who came from a much more affluent family than my own, whose father also loved to play games, so if they liked a game, they bought it. I sat and watched him play it almost all the way to the end (there's a boss towards the end that's just insane, if memory serves). I was enthralled by the game, especially by the catchy music and interesting dialogue.

Whenever I got home from visiting these relatives, I rented the game and decided to try and play through it myself. I found out that there was one small caveat to not actually OWNING the game: the secret code in the instruction book.

See, I don't know if this is considered "breaking the fourth wall" or not, but Star Tropics was way ahead of its time, as it used a method of solving a puzzle in-game that you had to figure out in real-life. In order to get past a certain point, you have to actually dunk this letter you get with the instruction book in water to get a secret code to enter and proceed. Of course, I didn't witness this part of the game when I watched my cousin and uncle play, and I'd never seen the actual instruction book, so I couldn't get past that part of the game because I had no idea how to get that secret code.

Several years later, with the advent of the internet, I found out the truth. I attempted to play the game again, as I found a cartridge for a fairly low price (I think it was like $4), but I couldn't really get far enough to use the code because the game is frustrating as hell now in my old age (in my young age, even the first two Ninja Gaidens weren't that hard to beat).

So now I have this game on the VC and I think it's worth another try. I am glad to report that Nintendo cleverly covered the problem of the secret code by putting an animation in the virtual instruction book. I still think it's a clever gimmick, but not one the rental places would have known about.

klarthailerion

So.... what's up with the Sub C and that reveal-by-water code on the map? Does the VC version alter this, or is it just assumed that anyone downloading this title is going to be keen enough to GameFAQs it?

klarthailerion

Nevermind. That's what I get for not reading the article AND the comments before commenting myself.

Lynxara

I'm going to have a gallery of screens showing off the VC changes in StarTropics (including the new "letter") in a few days now.

KouAidou

StarTropics wasn't really ahead of its time in this regard. PC Adventure games had been including game-dependent feelies (primarily to serve as copy protection) for years and years before StarTropics came along.

specific_chris

I apologize for implying at any point that Star Tropics was, in any way, ahead of its time. I failed to acknowledge the robust and definitely mainstream PC Adventure game world with my implications. I realize now, as I always should have, that Star Tropics' use of real-world gimmicks to solve in-game puzzles was old hat and very definitely drawn from the staggeringly popular and influential world of PC Adventure games. My credibility as a journalist is null and void.

KidFenris

Startropics isn't great, but I find it strangely relaxing, what with the tropical setting and usually simple gameplay. It's like Dead or Alive Xtreme with fewer bouncing tits.

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