Remember when I wrote about Octomania and mentioned that what had me most curious about the title is that I had no idea how to play it based on the screencaps? Please redouble that sentiment roughly ten times to explain my confusion with EA's Boom Blox. You hire Steven Spielberg to design a game, and he comes up with... turbo-Jenga? Well, it'll probably be better than Atari's Jenga, anyway.

The official press release for Boom Blox is behind the cut, but no, it won't make any more sense to you than the screencaps. I have no idea how you're supposed to play this game, just that when you do it's really awesome and flexible. Suppose it's time to send out those e-mails to PR, asking fervently for some more explanation.

EA AND STEVEN SPIELBERG REVEAL BOOM BLOX

Throw, Grab, and Blast Your Way Through the Ultimate Wii Game

Chertsey, UK, February 6, 2008 -- EA has announced that BOOM BLOX", the first game developed in collaboration between EA and director and producer Steven Spielberg, is set for a May 2008 release for Nintendo Wii". This high-energy game features more than 300 levels, a cast of more than thirty wacky characters, and an easy-to-use in-game editor that allows players to express their creativity.

"I am a gamer myself, and I really wanted to create a video game that I could play with my kids," said Steven Spielberg. "BOOM BLOX features an enormous amount of fun challenges and cool scenarios for your kids to solve or for you to master together."

Fun for kids and the entire family, BOOM BLOX offers action-packed interactive activities that takes Wii play to a new level of creativity and fun with single player, co-op, and versus gameplay. Players can experience the visceral gameplay - perfectly suited for the Wii's interactive motion-sensitive controls - through brain-twisting challenges. They can interact with entertaining characters such as the block-laying chickens or baseball-throwing monkeys across four themed environments - Tiki, Medieval, Frontier, and Haunted. Additionally, players can remix any level of the game in Create Mode using props, blocks, or characters that have been unlocked during the game. Players can also virtually build anything they can dream up. Plus, their designs can then be shared with friends or used to challenge others to solve their newly created puzzle via WiiConnect24".

"We developed BOOM BLOX with endless combinations of gameplay in mind," explains Louis Castle, executive producer. "With over three hundred levels, built upon a full real-time physics model, your experience can be as easy or difficult as you want it to be - there really is something for everyone to enjoy."

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