During a Brawl break earlier today, we finished up all of the unlocks of stages and characters for Brawl. I'm not "done" with the game-- are you ever really done with a party game or a fighter?-- but I feel like talking a bit about what I've played so far. Spoilers ahoy if you look at anything after the cut!

I played through the vast majority of SSE in co-op. There were roughly three levels, platform-heavy ones, where it wasn't viable at all to have a second player active. Those were solo'ed, and then the Great Maze and the final boss were defeated in co-op mode.

I was warned countless times by friends that the Great Maze was horrible and the death of fun. Actually, it's probably the stretch of SSE I enjoyed most, since it seems to be the part of SSE actually designed with co-op play in mind. Granted, we played with Kirby, Metaknight, Dedede, and Pit, and so spent most of SSE just flying over obstacles and annoying enemies.

Tabuu is... I don't understand Tabuu, like at all. He's kind of an interesting design, and I would guess Brawl would require a more impressive villain than Master Hand. Still, how does it follow that the ultimate villain and master of Subspace is a... floating glowing naked dude with butterfly wings? I blame Street Fighter 3.

Seeing Sonic pwn him for his debut was interesting enough, but I notice his presence in the game gets absolutely no context, and he gets even less time for interactions with other characters than Snake. Granted, I suspect that if Brawl had shipped on time, Sonic could've been a big surprise character and not just "OMG IT'S SONIC YAY".

Unlocking the other playable characters was a solo experience but it went very quickly for Jigglypuff and Toon Link. Wolf demanded an afternoon's worth of cursing since he's at the end of a long platform section and is tricky to beat.

Most of the stages that could be unlocked via Brawling or Events were. The last two, Spear Pillar and Hanenbow, were Gold Hammer'd since their unlocks were time-consuming and we were impatient to get the levels. Plus, getting Gold Hammers was actually easier than fulfilling the unlock conditions. I'm sure this would bite us in the ass in the long run if we wanted full unlocks, but hey, I don't.

I think having the full character roster and level roster to choose from drastically improves the quality of the game for multi-man Brawls. We don't have all of the Assist Trophies, yet, but most of them are probably going to be unlocked by straight Brawling, and I imagine we'll Gold Hammer the one that calls for unlocking a bunch of CDs (which I otherwise don't care about). It'll probably be a week or so before this happens, since a key member of the regular Brawling posse is leaving town.

Online... to be honest, I haven't tried the online. I generally prefer multi with people in the same room, and with no shortage of that I don't feel the need to go online. I've heard nothing but horror stories about the lag and problems connecting, so I'm really in no hurry to try it out, either. Maybe with some friends over the next week, but I really just don't expect much.

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TribeMindMD

Good post.

I have to agree that the whole part with Sonic showing up at the last moment to fight Tabuu (and Tabuu) himself was a bit odd.

As far as online goes, I've only played with a friend of mine on the other side of the state; I haven't bothered jumping into the global fray as it were... But so far, I haven't had any issues with it.

noleafclover

Wow, I guess you really took your time with the game, but wasting those GHs was a mistake.

Lynxara

Actually I did SSE in roughly three sittings, the extra characters in one, and the stages in one. If I had to estimate the time spent, maybe... fifteen hours?

I couldn't start playing Brawl at all until sometime last week because of other job commitments, and usually waited until I had friends over to start playing. No, I didn't burn through everything in one sitting, and I'm pretty sure I had more fun with SSE because of it.

Wasting the GHs would be a mistake if I gave a damn about clearing the achievement board, but I don't. I can barely care about Achievements in 360 games, let alone pseudo-achievements that net me goofy Trophies. Once I have all the Assists I don't really care about unlocking anything else.

SSR777

Online isn't that bad if you have a good connection. Sometimes it won't connect or you'll get booted during the start of a match, or it'll lag out and kick you, but it only happens every so often with me. Usually it starts when I jump online with Brawl, I figure it does this because a bunch of other people are trying to play as well. Usually after one or two error codes it fixes its self and its smooth sailing from then on out. I play on With Anyone mostly so I know it works, you just have to have a little bit of paitence.

Racewing

The thing about Great Maze is, yes, it is probably the best part of the game; it's just that due to where it's placed (that is, right near the end of five to seven hours of overstrung, overlong crappity crapcrap), it quite easily evokes feelings of, "oh, come on already!"

No matter its quality, it's the epitome of artificial game lenghtening--a boss rush involving 30+ characters, set inside a trap-filled maze, topped off with an uber-cheap final boss.

However, I put forth that if SSE had been just Great Maze, only a little bigger (maybe about half the size of SotN's Normal Castle or something) then the entire mode would be far more highly regarded than it is now.

As far as online goes, I have a great time with it (and my DSL only has half the potential speed of your standard cable connection). Using a LAN adapter instead of the built-in WiFi helps a great deal; go for the Nyko adapter dealie if you can track it down.

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