Fans of the PS2 version of Okami noticed something strange about the ending of the Wii version: the original staff credit roll was completely missing. Instead, the only credits on the game were for Ready at Dawn, who produced the port.

This eventually came to the attention of original Okami director Hideki Kamiya, now at Platinum Games. He blogged about it, and translations of his posts riled up fans enough that Platinum felt the need to publish their own "official" translation of the blog post on the Platinum Games Facebook page.

Since Im sure there are plenty of people who will still be playing Okami, I wont go into specific details... However, it was the first time for us to make a long adventure, and so the staff roll was filled with all of the omoi appropriate for the end of a long journey. ... They were the omoi of everyone who worked on the project, put together in a moment of bliss held out just for those who completed the journey. It was a special staff roll for a special moment. And now it is gone. All of it.

Omoi is a Japanese word that roughly combines "emotions" and "intentions", which Platinum's translator chose to leave intact.

The translation of Kamiya's original post resulted in a comment about the situation from Ready at Dawn's Didier Malenfant, in the translated post's comment thread:

As was noted in many articles about this, here at Ready At Dawn we're huge fans of Clover's work and Okami in particular. We would never willingly tried to not give credit where credit was due and made a point, everywhere we could, in making the Wii version identical to the PS2 version (we even got sh*t for that with people asking for new content).

To be completely fair, while part of the issue seems to have been a legal one with Capcom Japan (I don't know the details of that), we did also have a problem with the Wii data being much larger than the original PS2 version. We ended up running out of room on the disc which would have made adding the staff roll back in the game a tough thing anyway.

Finally, Capcom USA also commented on the issue via their official forums, more or less confirming Malenfant's comments.

The credits were removed because they were a pre-rendered movie that contained the Clover logo. We have no legal right to use the Clover logo in a game they were not involved with directly. We also didn't have the source to the credit movie itself, so we couldn't just use it and remove the Clover logo.

So why didn't they have source video to edit out the logo, and what was Capcom Japan's problem? We'll probably never know. Suffice to say that if you want to know who did want in the creation of the content of Okami, you are likely going to have to find a video of the PS2 ending on the Wii, and that's pretty lame.

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Vlcice

I've tried to be optimistic about the Wii version in the face of its slight flaws, but this one is really hard to accept with the excuses they made. There does seem to be genuine respect for the game and its creators from some people involved (I've been very impressed with Christian Svensson and his involvement in the project), but the removal of the credits does speak to a lack of respect for not just the game itself but the people who put so much hard work into bringing it into being.

They have stated that a lot of the assets used to create the original game were not archived properly, which is the source of some of the difficulties in the port; that's almost certainly why they're missing the source files to the credits. It's not impossible to edit bog-standard MPEG2 video using only the existing rendered version, though. Even with freeware tools it should have been possible to remove the Clover logo. At absolute worst they could have faded to black while the Clover logo is onscreen, then faded back into it afterwards. Even if they felt they needed to cut the entire credits file, they could have clipped it to the epilogue scene after which, reportedly, is also missing.

The increased size claim is really hard to swallow. The PS2 version is well under 4GB; I find it hard to believe that it could balloon to nearly 9GB, leaving not enough room for a ~270MB credits file. The bulk of the PS2 version's size is in the audio and video, and that wasn't reencoded for the Wii version since they were missing the source material. (That's easy to see with the great divine intervention FMVs, which are still using the PS2 version's rendering engine.)

Assuming for a moment that the credits *had* to be cut, why is the original staff not credited in the manual? The manual offers a full credits listing for the RAD staff and the Capcom administrative staff responsible for the Wii release, but doesn't include any mention of the original staff who created the game itself. As a result Kamiya is the only creator to actually be credited, because the "Story - Hideki Kamiya" text in the opening wasn't cut.

Lynxara

I really, really wonder if there isn't some sort of grudge ongoing between the ex-Clover staff and Capcom Japan that lead to the snub.

Vlcice

Capcom Japan hasn't had any involvement on the project, though. This was purely a Capcom USA project, and Japan passed on releasing it in that territory.

FreakyJoker

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Hello i was a day in Habbo online and i wanted to earn credits on omgcredits.com. I was there but in the wrong address. This website is illegal. It does not have any Terms of Service and Privacy Policy. This is fraud. I have filled out 6 offers 1 have payed me WOW. Its a scam. There are plenty of vendors, where you can get credits serious for example > buy them. So do not fall solely on those impostors. If you have used omgcredits.com good tip dont use it any longer.

Greetings

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