So, who actually buys licensed games? Folks who write about games mostly hate them. I'd be surprised if many of my readers didn't hate them. Yet apparently licensed titles are some of the most reliable moneymakers in the industry. This financial report from GameSpot has the lowdown:
THQ noted in its report that games based on its three biggest brands--World Wrestling Entertainment, Pixar, and Nickelodeon--accounted for 54 percent of its net sales over fiscal 2007 and fiscal 2008. The same trio accounted for 47 percent in fiscal 2006. ...
Having sold off its internal development studios, fellow publisher Atari is also leaning more heavily on licensed games, specifically Dragon Ball Z. According to its annual report, Atari garnered more than 49 percent of its annual revenues for fiscal 2008 from Dragon Ball Z, compared to 45.7 percent in fiscal 2007.
Are casual gamers using big brand names as assurances of quality the way more hardcore gamers follow developers and publishers? I can't think of any other explanation.