Whew. That's it, people, all the games I saw at E3 this year. I'm about to do a wrap-up post that lists the absolute best stuff for DS and Wii that I saw, and then we are
through. You may notice a few E3 games didn't get a write-up here, so I thought I'd go over the reasons why. You can guess for yourselves what problem a particular game had...
- It sucked. For my format I wanted to cover the good and bad of each game presented to us. If I couldn't think of anything good... well, better not to waste your time or mine with it, right?
- Assets were incomplete or missing. Anything third-party where I couldn't get at least a logo, fact sheet, and fresh screens got passed on. This was a big problem with multiplatform games, as assets packs usually didn't make it very clear what was Wii-specific.
- The game wasn't really there. A bunch of companies announced E3 games that were only present as trailers, while other companies that didn't attend the show did release new asset batches. My policy was that if I didn't see it running on an actual system somewhere in L.A., it didn't count.