I haven't had the heart to cover much of the more recent news about Castlevania Judgment. It's all just so dire, from the laughable redesigns to the poor E3 gameplay. Still, I had thoroughly underestimated just how hard Castlevania Judgment could fail. With the game out in stores now, movie clips and new information about the game's story are flooding the 'net. Most of it is the harmlessly stupid fluff you expect from a crossover dream-match fighting game, but then... then there's Maria's storyline, which is basically... basically...

*sigh*

It's basically about Maria's enthusiasm for large breasts. That is, apparently, the best plot for Maria that Konami could come up with.

How do you publish something this freaking sad and the utterly excellent Order of Ecclesia in the same franchise, in the same quarter?

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KouAidou

God, that bit of drivel spoken by the worst voice actors imaginable.

THE GOGGLES DO NOTHING.

mazinja

What really gets me is how LAZY this game is.

They have fully rigged characters, ready for animation. And then comes a cut-scene with two characters talking, and... the cut-scene is all about "dramatic" camera angles with the character's jaws opening up and down, and NO other movement whatsoever, facial or body-wise. Not even a standard 'bouncing up and down' fighting pose. The characters look like robots. Stupidly dressed robots.

Xander_RKos

The game isn't that bad...I'll admit, Maria's story line was...well kind of a pain to get through with such a forced story and well....perverted intentions, but the game itself is pretty fun. Not the best fighting game, but not a terrible one either.

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