So when TellTale announced that they had the Wallace and Gromit license, I posted about it. I did this because I, like almost everyone else who saw the announcement, presumed the game would be heading to WiiWare as a successor to Strong Bad's Cool Game for Attractive People. Some sites labeled the original announcement Wii news, or listed the launch assets as Wii assets.

So what do I see earlier this week? An announcement that the Wallace and Gromit game will be going to PC... and Xbox Live. Because, gosh, when I think of playing an adventure game, I think about wrestling with dual analog thumbsticks and multiple shoulder buttons! Rumors had been going around for awhile that certain major "developers" were extremely unhappy with their WiiWare revenue, and I can only imagine Wallace and Gromit on XBLA is the first concrete sign of this.

Face it, Nintendo: you've completely screwed up WiiWare. As one of my many free public services to you, I shall carefully outline the five ways you've managed to do this, and offer common-sense solutions for addressing the main problems where I can. At this point, though, some of the problems are almost intractable. You screwed this one up pretty bad, Nintendo-- so bad it ran guys who publish adventure games off to the competition's inferior controller.

5. The 40 MB File Size Limit

One of Nintendo's biggest mistakes in designing the Wii was opting for only 512 MB of internal storage, and that forced one of basic problems with WiiWare: the 40 MB file size limit for individual titles. Such a sharply restricted filesize makes it pretty difficult to do anything significant with graphics in a WiiWare title (which is why My Life as a King is still pretty much the best-looking game on the service) and also sharply restricts the types of genres most publishers are willing to attempt on WiiWare ('sup, endless stream of interchangeable puzzle games).

Yeah, WiiWare has more than its fair share of games that work within the size limit and still manage to look good and offer full features, but how many major downloadable XBLA and PSN titles have been forced to skip WiiWare distribution over the stupid 40 MB file size limit? How ridiculous is it that Bionic Commando Rearmed would have to ship for Wii as a boxed retail title due to its filesize?

4. No Demos

They say that demos only help sales for good games, and for poor games will actually depress sales significantly. I can believe this is true. On XBLA and PSN, where demos for all titles are freely offered, the cream inevitably rises to the top and browsing the top ten is a great way to find out which games on the service are worth trying out. The current WiiWare selection of most popular titles includes total stinkers like Midnight Bowling, Sandy Beach, and TV Show King. 

I am not convinced that anyone would pick up games like this if they got even a five-minute demo of what they were really getting into before spending their points on it. No, buys of games like the ones above to me smack of people with no other recourse and little information about the games available just downloading based on the genre and obvious kid-friendliness. That doesn't exactly give other developers any incentive to come up with the next World of Goo, as opposed to the next piece of cash-in crap.

3. Unfriendly Payment System

Something that personally bugs the crap out of me when it comes to WiiWare is how needlessly complicated the act of buying a game is. For XBLA and PSN, you just input your credit details once and then buy stuff as you decide you want to play it. Purchasing something involves only a few clicks and maybe a little bit of space-clearing if you have a ton of videos or games installed to your HD already. There's not a lot of friction and getting what you want is easy.

With WiiWare, you have to input all of your credit card details over again, every single time you decide you want to buy more points. And you can't just get more Nintendo Points during a transaction the way you can Microsoft Points in XBLA, you have to leave the game-buying interface entirely to top up your account. If the game calls for more blocks than your Wii has open, you aren't told until you're at the final step of the transaction. Then you have to leave the interface, go through tedious-space clearning measures, and then start trying to buy your game all over again.

2. The Endless Flood of Garbage

I should be happy WiiWare updates with two new WiiWare games each and every week, shouldn't I? And yet I'm not. Most weeks when I check to see what's gone live on the Shopping Channel, the new Virtual Console game is all I'm really interested in hearing about. It's not that I'm a hopeless nostalgic (I'm plenty  hopeful!), it's just that reading descriptions of what Nintendo's chosen to put up in any given random WiiWare week is heartbreaking. The releases seem almost totally random, with no thought put into showcasing titles that should be major, or trying to space

If you're releasing a chapter of Strong Bad's Cool Game for Attractive People, or a World of Goo or a Maboshi's Arcade in a given week on WiiWare... why are you bothering with a release of anything else? XBLA only releases two games in a given week when both titles are nichey in some way. WiiWare constantly releases two games at once, titles apparently selected at random, which only gives the impression that to Nintendo, all WiiWare titles are just interchangeable widgets. Why should WiiWare buyers treat them any differently, then? 

1. Hey, Let's Not Promote Our Online Service!

This absolutely drives me up the wall with Nintendo. Wii is the first Nintendo system to have any sort of significant online infrastructure, and... it's good! Getting a Wii online is a snap, actually a bit easier than getting a PS3 or a 360 configured. The vast majority of Wii owners, however, seem to have no idea that their new Wii Sports machine has any ability to speak to the Internet. This is probably because Nintendo is making absolutely no effort to tell them about it.

I can't think of a single Nintendo TV commercial that's mentioned the Wi-Fi Connection in more than passing detail. Animal Crossing: City Folk's main commercial don't even mention the WiiSpeak peripheral, instead showing a couple of twenty-to-thirtysomethings chatting while they sat in the same room and played a game whose only major new feature involved being able to play online with people. The mass-market Mario Kart commercials did the same. Nintendo clearly puts a lot of effort into supporting online features of their first-party games, so why aren't they promoting them? 

More to the point: if Nintendo won't tell people to go play City Folk or Mario Kart Wii online, why should anyone publishing a WiiWare game expect that Nintendo will try to get people to go online and buy it? The only WiiWare game Nintendo's even promoted at all is World of Goo, and that through system mail. WiiWare is just not going to get better until Nintendo is willing to promote the service with the kind of vigor and effort Microsoft's put behind XBLA. Right now, there is no incentive for anybody - even Nintendo - to put out a truly great WiiWare game.

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Gryps2

Considering the cross-connectivity of the Wii and DS, and the wi-fi capability inherit in both systems, it is rather puzzling why it isn't one of the centerpieces of their advertising and game design.

EBURKULOSIS

This is so dead on...I agree with you 100% I have been complaining that nobody is even paying attention to how bad the Wii Shop is for about a year now!!!!! Where are the good VC titles...is there THAT many games that Nintendo can't get around the red tape???

CJLopez

1.- i'm with you
2.- still with you
3.- At least I can buy in the US store. I live in Mexico, i have a Mexican PSN and the only things there is shit!!!!! I can't buy on the US PSN cuz i don't have a US billing address!!!! BS!!!! And I don't care if I have to input my credit info every time i need nintendopoints, its more secure than leaving a registry with that info. Any day someone can snatch my PS3 and start charging things at my CC withouth me noticing till my bill drop by my house!!!!!
4.- I can see that on stopping, cuz 3rd parties support is rising. Ok, it has taken some time to lift off, but see the PS2, its full of garbage too, and still is selling like hot cakes
5.- Nintendo has had Online service since the Famicon days. Gamecube was the one to had online outside japan, but still, they didn't needed online cuz online games was = PC games till this current generation where every online communities had gained some mayor influence in everything. Hence consoles too. You need to reserach better dude

BTW dude, this troll is mayor fail, only 1 has anything to do with WiiWare directly.

Next time you want to troll like this, change the subject to "5 ways Nintendo completely screwed up Wii". Thats why opening a Internet Explorer should need a IQ test. To not let @ssholes like you inside the Internet. Its serious bussines ya know?

Lynxara

If anyone steals your PS3 or 360, you just contact Sony or Microsoft and tell them to disable the account that had your CC info on it (and probably get that CC disabled and replaced, just to be safe).

What's interesting is that with XBLA and PSN, you can go through steps to recover things you bought if a console is lost or stolen. By contrast, if you ever sell or lose your Wii, you lose every bit of software you've purchased via download. Nintendo might replace the Wii, but software is tethered to individual machine IDs and so can't be replaced.

"Can go online" isn't the same thing as having an "online platform". I don't blame you for being a little confused, so I'll explain the difference! An online platform is something the system itself can connect with online, without needing extra software or hardware add-ons. The GameCube, by contrast, could only go online through particular games.

By that definition, the Famicom didn't really offer an online platform in a modern sense, since it required quite a few hardware add-ons before you could get it running. (Once you did, it didn't really have much of anything to do with your games-- it was more like using a really primitive BBS to do random stuff like check stock prices.)

Now, Nintendo did co-produce the Bandai Satellaview for the SNES, which was much more like the modern definition of an online platform... but as the name implied, it actually operated off of satellite signals and was only available for certain hours daily. It also required the Bandai-produced add-on to work. So, again, I don't think it really fits the modern definition.

You're still using Internet Explorer? Oh man! Did you know that there's a bunch of other browsers you can try out now? You should give them a try! I use Firefox and it's really great! You get all kinds of neat extensions and everything, and it's free!

xavior_babyboy

face it ,regardless of how many wii's sell just prove how marketing is more important that actually having a good product .1st party games are the only ones worth a damn on the wii.that why mine collects dust.

JPThunder01

The Wii would have stopped selling a long time ago if it wasn't a good product, no matter what kind of marketing they put behind it.

Toneman

I agree with pretty much everything except the payment method. I personally PREFER to enter my credit card # every time... and I don't even have kids, so I can imagine that a parent would not want their kid to run up a HUGE credit card bill on Wii games. It really is unfortunate that the Wii has such a small amount of internal memory. It was fine for Virtual Console, but the 40MB limit DOES suck for WiiWare. The only ads I saw were on the actual Nintendo Channel on Wii, but yeah, no TV ads for Wiiware... which is kinda dumb.

diablo2lod

totally agree... if nintendo wasnt so stingy, they would have already released a massive storage devise to allow for bigger wiiware titles... and maybe then we'd all ( XBL and wiiware gamers alike) would be playing an updated version of goldeneye over the internet......

love those proximity mines...

VivaLeResistance

I don't even know were to begin my rant in how Nintendo is my major disappointment this gen.

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