So select journalists got to meet Shigeru Miyamoto at a behind-closed-doors press session yesterday at E3. Nintendo does something like this every year-- last year's session announced Pikmin 3 while 2007's announced Super Smash Bros. Brawl, if memory serves. This year's session announced a new Zelda game that's probably still a few years off... and what could be the death knell of the Wii as we know it.

When asked about whether or not New Super Mario Bros. Wii would support online multiplayer for all four players, Miyamoto admitted that the game wouldn't-- because simply running the game without online support maxed out the Wii's processor. Miyamoto tried to excuse this by saying that all developers are ultimately limited by a system's processor, but the fact remains that a maxed-out processor is usually a sign of a new console generation on the horizon. Once a processor is maxed then it quickly gets difficult to make new games seem more impressive than older ones.

In recent years increasingly complacent casual audiences willing to keep supporting systems years and years after they've been maxed out and begun to enter decline. Remember that in terms of pure hours played and units sold, right now the most popular video game system on the market is the PS2, which is a sprightly nine years old. It's possible that Nintendo could use controller gimmicks and add-ons to keep Wii alive as long as the competition. Problem: games on 360 and especialy PS3 are just going to keep looking better and better for at least a couple more years-- while we may see everything Wii has to offer before the end of 2009.

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klarthailerion

I think Nintendo can get away with releasing a new hardware generation a little quicker than the competition this go-around since the Wii was so comparatively underpowered to begin with. If features that are functional and meaningful to a game are having to be left out because the console has run out of juice, that will crush innovation in design before too long. I don't mind more laid-back, simplistic games, but I want some big hitters too.

However, for the next console to stand a legitimate chance and to not be viewed as a power-move cash in, it will absolutely have to be fully backwards compatible with Wii games and accessories. And save files and purchased downloadable content will absolutely have to be transferable somehow from the old console to the new (be it registering them through Club Nintendo, a one-time local console-to-console wireless transfer, or whatever). I'd also include GameCube backwards compatibility as another gesture that it's not just a cash in.

BassManNV

Nintendo still has quite a bit of growing up to do.

The big boys Sony and Microsoft warned (by merely creating their consoles) the little company that ultimate gaming lies in the hands of powerful hardware. Better hardware means better software, and better software means better revenues.

I'm surprised Nintendo has even waited this long in making some kind of trump card that will make Wii upgraded, or with a next-gen console altogether. Nintendo is a little immature, both in its audience, its hardware, and unfortunately, it's maturity in refusing to at least emulate a desire to play hard ball with the others.

And this is why, despite its Metroid, Mario, and Zelda franchises, that Nintendo will always be second best in revenue. "Simply running the game without online support max[ing] out the Wii's processor" is a joke, and Sony and Microsoft are laughing the loudest.

Lynxara

@BassManNV:

So how do you account for Nintendo generating more revenue as a company for the past three years than Microsoft or Sony?

Remember Sony posted a $1 billion loss this year largely due to game sector underperformance and the Xbox division was just barely profitable the last time I checked.

You have some good points, but "Nintendo will always be second best in revenue" basically hasn't been a true statement since about 2004 or 2005.

klarthailerion

BassManNV wrote:

Better hardware means better software, and better software means better revenues.

See: Sega Saturn.

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