If I had to pick one thing to say about Revenge of Shinobi, it'd be a comment about its difficulty. I've played it a few times before, out of some misguided idea that I, as a hardcore gamer, should be ritually genuflecting in the Shinobi series's general direction, and I've never been able to get much beyond the first stage.
That has not appreciably changed now. The enemies are all a great deal faster than you are, or have gimmicks that can be difficult to circumvent. Ninja magic can help even the odds a bit, such as how the guy in the above speed run uses the lightning shield, but Revenge of Shinobi is a game that's almost entirely about pattern memorization. It is expected that you'll die a great deal before you figure out what's going on, and boy, will you ever.
In a way, Revenge of Shinobi feels like it cheats. You're supposed to be a ninja, but you're up against enemies with far greater ninja/samurai skills than yourself. In later levels, you get to deal with fully-armed soldiers and the occasional superhero. If you've ever wondered by people who grew up playing the Genesis and SNES think modern games are too easy, Revenge of Shinobi is one of the reasons why.
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