
Arkedo is a developer doing great work on the Nintendo DS. Their first game, Nervous Brickdown, is far and away the best BreakOut clone for the system, and Big Bang Mini is the first DS shooter I've been able to really get into.
Of course, Big Bang Mini's core gameplay - which revolves around flicking the stylus to shoot - is a pretty far cry from, say, Shin'en's attempts to do DS shooters in Nanostray. How'd Arkedo come up with such a radical interpretation about the genre? Arkedo head Camille Guermonprez has the answer.
We wanted to review all the gameplay that we put in Nervous Brickdown and say, "Okay, what's the most enjoyable feature? What's the feature that was most intricate and that could only be done on the DS?"
And funnily enough, there was one boss in one world, which was a shmup in Nervous Brickdown already. We liked this one the most because the stylus was really precise, and we had a lot of fun doing that.
Basically, if you like Big Bang Mini (and if you're not some sort of communist, you do), you probably want to go check out Nervous Brickdown. If you can find a copy, anyway.
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